Learning Outcomes:
- Recognise research as a cumulating and complex learning experience and become adept at prioritising knowledge and analytical arguments that are most relevant to their concerns.
- Show sophisticated understanding of a range of historical and theoretical frameworks that relate to contemporary art practice and distinguish between various forms of interpretation and their competing claims and methodological bases.
- Exploit the complex inter-relationship and potential for cross fertilisation between studio practice and historical, theoretical and contextual studies.
- The thesis shall demonstrate:
- The development and implementation of appropriate strategies and independent research.
- Analytical and interpretative judgement in theoretical and visual analysis, a clear methodology, an ability to argue from example to interpretation and to develop and structure and argument, and the development of a personal voice.
- Coherence, organisation, clarity and fluency of written expression in conjunction with appropriate use of illustrations and academic presentation.
Programme Learning Outcome(s) and Programme Objective(s) covered:
- The development and implementation of appropriate research strategies and independent research.
- Critical and interpretative judgement in theoretical and visual analysis, a clear methodology, an informed and critical ability to argue from example to interpretation, an ability to develop and structure and argument and the development of a personal voice.
- Coherence, organisation, clarity of expression, and appropriate academic presentation.
Component 1
1.Introduction
1.1 Background of Study
The background of this study is the effect of handheld device addiction
on children. In this 21st century babies to school-age
children nowadays are digital consumers, they always uses the TVs, computers,
gaming systems and smartphones or tablets. They had started playing with their
parents smartphone or other electronic devices since right after they know how
to grasp an object in their hands. A research study about children's media use
in America from a 2011 Common Sense Media Research says that 40% of children
aged 2-4years old uses handheld devices such as smartphones, ipods, ipads or
other similar devices. While in another survey with parents, had stated that
90% of their children under the age of 2years old watches over some other form
of electronic media.
1.2 Overview of Study
This study will show the addiction of children with their handheld
devices and the effects that they are getting from it. This addiction has
begun to get worst and there are cases that state about children are growing
unhealthily because of the effect that the handheld devices can do to the
children.
1.3 Statement of Problem
In a research done by the American Academy of Pediatrics and Canada
Society of Pediatrics, they had the result of children spending more than 7-8
hours per day facing their handheld device. This has become a major problem
because they are not sleeping nor eating well due to they keep on facing their
handheld device and may lead to an unhealthy growing lifestyle.
1.4 Research Question
What is the effect unhealthily on handheld device addiction by children
age 4 to 6 years old?
1.5 Research Purpose, Aim and Objectives
The aim of the research is to identify the effects of handheld devices
addiction on children and to find a way to give out awareness to those who are
addicted with the help of a third party audience such as the parents of the
children.
1.6 Scope of Study
The scope of the study will be targeted towards children age 4-6 years
old.
1.7 Significance of the study
This research is to make the children understand that while playing
with the devices, they are to also remember to take care of their health
condition. Technology is now advancing fast and according to
Dalton Conley, he stated that "Our children's digital lives are turning
them into much different creatures from us-and not necessarily for the better
– Dalton Conley.”
2. Statement of Problem
2.1 Children are spending 7-8hours per day facing their handheld devices.
According to the
American Academy of Pediatric and Canadian Society of Pediatrics, they had
stated that an average of 1hours per day is enough for the children range age
2 -6 years old and 2hours perday for children age 6-18 years old. But children
nowadays had gone to the extreme of 7-8hours or more perday facing their
electronic devices.
3.Review of Literature
3.1 Definition
What
is Handheld Devices?
Handheld devices is a
computing pocket-sized device with display screen and also input or output
interface such as external or touch screen keyboard. According to the
definition of handheld device given, there are various types of devices and
they includes : mobile computers, media recorders, and also communication
devices.
3.2 Cause and effect
Why
children should not use handheld devices frequently?
Robert Locke had an
article stating that children will not use handheld devices frequently
because, it can cause several effects like children will not turn on their
brain, they mayb be exposed to too much radiation, not getting enough sleep,
taking ages to do their homeworks, their brain development for the toddlers
may be at risk, they may also be couch potatoes and last but not least, they
might suffer from eye strain.
How
do smartphone affect childhood psychology?
Dr. Jenny Radesky of Boston Medical
Center, became concerned when she noticed the lack of interaction between
parents and children. She had observed that smartphones and handheld devices
were interfering with bonding and parental attention.
Radesky said, “They (children) learn language, they learn about their
own emotions, they learn how to regulate them. They learn by watching us how
to have a conversation, how to read other people’s facial expressions. And if
that’s not happening, children are missing out on important development
milestones.”
3.3 Understanding the target audience
The
stages of artistic development
Understanding the stages of artistic development
can help you become better at creating art. It can also help you become a more
effective art teacher. We develop artistically. Just like we develop other
skills like talking and walking in stages, we develop artistic skills in the
same way. In 1947, Dr. Viktor Lowenfeld published “Creative and Mental
Growth”, which quickly became THE textbook for art educators. Lowenfeld argues
that are six clearly defined stages of artistic development and that these stages can be witnessed in
the artworks of children. According to Lowenfeld, the Preschematic Stage-(3-4
years old) Children at this stage of artistic development are beginning
to see connections between the shapes that they draw and the physical world
around them. Circles and lines may be described as people or objects that are
physically present in the child’s life. It is in this stage that a child first
makes the connection to communicating through their drawings. The Schematic
Stage-(5-6 years old) Children at this stage have clearly assigned shapes to
objects that they are attempting to communicate. They often have developed a
schema for creating drawings. There is a defined order in the development of
the drawing. Drawings at this stage have a clear separation between the sky
and the ground. Often the sky is a strip of blue at the top of the paper,
while the ground is a strip of green at the bottom. Objects are often placed
on the ground instead of floating in space. Objects of importance are often
drawn larger than objects of lesser importance.
4. Aim(s) and Objective(s) of Research
4.1 Aim:
To create awareness to
the parents and children about the effects of handheld devices addiction on children.
4.2 Objective:
1. To research on the effects of handheld devices addiction on children
age between 4 to 6 years old.
2. To analyze the effects of handheld devices on children age between 4 to 6 years old.
3. To create an awareness campaign to the children between age 4 to 6
years old using digital media and installation
4. To educate the
children age between 4 to 6 years old about the effects of handheld devices
addiction on them.
5. Research Question
5.1
What is the effect unhealthily on handheld device
addiction by children age 4 to 6 years old?
6. Methodology
6.1 Definition of Paradigm and Research Design
Step 1:
Pragmatic: pragmatic research is a research where it deals with
statictic and proven facts in during the process rather than using ideas and
hypotheses that are based on theories and assumption.
Step 2:
Topic: Handheld Device Addiction: the effect unhealthily on
children.
6.2 Determine and Description the Research Methods.
Step 3:
Approach: Case Study- A process or study that is on a
particular event, activity and a group of people in the period of time. It
runs on a detailed analysis of a particular subject but in the given period of
time for the research or study.
Step 4:
Handheld
ê
Addiction
ê
Issue
ê
Observation of the problem
ê
Effect of the Handheld Device
ê
Interview with profesionalist
ê
Survey with parents
ê
Using Digital Media and Installation to give
awareness
Handheld
Device is a term used for pocket-sized computing device that has touchscreen
displays and often referred to mobile devices like smartphones and tablet.
Addiction
often is related to drug based illness but there are different types of
addiction where handheld device addiction is similar to addiction like
shopping and work addiction.
Issue
here is the effect that the children could get if the addiction towards
the handheld devices continues that they are not noticing which is unhealthy
to them.
Effect
of the Handheld Device shows the effect unhealthily that the children will
be facing if the continue facing handheld devices without control.
Interview
with professionals is to understand about the characteristics and
understanding of the target audience.
Survey
with parents is carried out to know about the characteristic of
the children of the handheld device addiction.
Using
digital media and installation to give awareness is the idea of
using the problem to solve the problem.
Step 5:
Types
of Data: A mixture of qualitative and quantitative data
6.3 Research Instrumentation
Step 6:
Data Instruments
-
Interview: a meeting with 2 or more professional
people to understand more about the target audience and the characteristics.
-
Survey: a questionnaire done to a group of parents
about their opinion on the matter or issue.
-
Observation: observation done to the subject
carefully to collect data.
-
Pilot Study: a study to different types of
kindergartens to collect data of children drawing to implement into the
outcome of the project.
6.4 Research Procedures, Steps and Process
Step 7:
Target Variables
|
Information/Source
|
Data Gathering Methods
|
Target of Collection
|
Handheld
device usage statistic
|
Questionnaire/Survey
|
Survey
Results
|
Parents
|
Third party
experience
|
Interviews
|
Interview
Results
|
Professionals
(Pediatrics, Psychologist)
|
Children
behavior with handheld device in hand
|
Observation
|
Video
|
Children
|
Naïve style
drawings
|
Pilot Study
|
Visual art
|
Children
|
7.Reference
Bibliography
Fussell, M.
(20 8, 2015). The virtual instrutor.com. (TheVirtualInstructor.com)
Retrieved 23 2, 2016 from The Stages of Artistic Development: http://thevirtualinstructor.com/blog/the-stages-of-artistic-development
Locke, R. (2016). 8 Reasons Why
Children Should not use Handheld Devices Frequently. Retrieved 22 03,
2016 from Lifehack:
http://www.lifehack.org/articles/communication/15-small-things-parents-should-their-children-every-day-make-them-feel-loved.html
What are Handheld Devices? (2016).
(Rose India) Retrieved 22 03, 2016 from
http://www.roseindia.net/services/mobile/What-are-Handheld-Devices.shtml
Component 2
ABSTRACT
Children. Naïve,
creative, ambitious and curious is what best describe them. They are the most
naïve and creative humans as they are growing up and also their brain are just
started to grow. Many things, they may find it interesting and curious to try.
They are easily influenced and get addicted to mostly anything they find
interesting.
This thesis
proposal is mainly to provide information and come out with a solution of the
handheld device addiction among children age 4 to 6 years old. Why 4 to 6 years
old? Its because they are still young and it is easier to prevent them from
getting addicted. Not to say the other children are not important but if we can
prevent, why not try preventing them first then to let them get addicted and
more and more addicts will appear without control. The parents are one of the
main problem when this problem occurs as they are the ones that is handing the
devices to the kids in the first place. The researcher also meant to explain
and inform the parents of the dangers or effect of the addiction to help the
children understands better of the problem.
The purpose of
this thesis report is to create an awareness campaign to the children and
parents through a digital animation and installation art. Though the medium to
present might change in the future, the purpose is not to be changed. The first
step in creating the awareness is to find the objective and the researcher is
to study about the behavior of the children might as well as pass research done
on this problem matter. The next step is to research on the pass awareness and
its successfulness so that the researcher can know about the success and
failure of the awareness campaign done previously. At the same time, the
researcher is to observe on his/her surroundings on the attitude and behavior
of children with and without their handheld devices. After the researchers and
observations, the researcher is to create and awareness on this problem using
digital animation and installation art and lastly, show it to public and the
target audience.
In this thesis
research, the researcher had used two methods for data collection and they are
quantitative and qualitative research methods. The researcher had made many
research about the problem on the internet, web and new or articles and
observes on the target audience. After the researches are done, the researcher
then had given out online survey questionnaires to parents to understand more
about the children and their addiction to the handheld. The researcher went to
3 different kindergartens to collect data of drawings and analyses them for
similarity for him/her to implement into his/her animation in the end as a
result.
As a conclusion,
the researcher then uses digital animation and installation art, in this case
might change in the future to help create awareness to the children and parents
about the effects that the handheld devices addiction can do to the children
which is very unhealthy.
ACKNOWLEDGEMENT
1.0 Introduction
1.1 Background of Study
People are so
dependent on our smartphones now that people are often joking about being
addicted on their smartphones among friends and family. What they do not
realize is that the smartphone addiction phenomenon is actually real and it is
a major problem that affects thousands of people in the world. Peoples are
admitting that they uses their smartphones in the shower and also while driving
which is dangerous and life threatening. This addiction has already be a major
problem and now it is more likely to grow more and more due to the rising
demands and also the rapid advances in technology which allows the users to
carry out their duties at an even faster speed and in an even easier way. (Priddy, 2016)
The background
study for this thesis is focused on the effect of addiction on handheld devices
to children in between the age 4-6years old. This issue is not only effecting
the children but other individual as well but, this thesis report is only
focusing in the group of children and not the others. This is because children
still does not understand why they are not allowed to be on their handheld
device often. They always make fuss and have behavior problems whenever their
parents or guardians took away their devices and not really understand why. This
thesis report is to help study and research on the children and their behavior
and come out with a final project to help children understand the effects of
being on the handheld for too long.
1.2 Overview of Study
The study will
show the general studies of the “Addiction” with handheld devices. 21st
century babies to school –aged children are now mostly digital consumers. They
always uses the TVs, computers, gaming systems and smartphones or tablets. They
started playing with their parent’s smartphone since right after they know how
to grasp an object in their hands. A research study about children’s media use
in America from a 2011 Common Sense Media Research says that a 40% of children
aged 2 to 4 years old uses handheld devices such as smartphones, iPods, iPads
or other similar devices. In another survey conducted with parents, it says
that a 90% of their children under the age of 2 years old watches some other
form of electronic media. (Kim, 2013)
1.3 Statement of Problem
According to The
American Academy of Pediatrics and The Canadian Society of Pediatrics states
that infants that are aged 0 to 2 years old is advices to not have any exposure
to the technology while the children of aged 3 to 5 years old are to be restricted
to 1hour per day and children aged 6 to 18 years old are restricted to 2hours
per day. Nowadays, the children and youth are using 4 to 5 times or more than
the suggested amount of technology making it a problem that is growing stronger
and stronger as it may affect the health and sometimes end up with serious and
death threatening consequences. This handheld devices addiction is increasing
in a very fast pace with the accessibility and usage of technology, especially
with the young children. (Rowan, 10 Reasons Why Handheld Devices Should be Banned for Children
under the age of 12, 2015)
1.4 Research Question
What is the
effect unhealthily by handheld devices addiction on children aged 4 to 6 years
old?
1.5 Research Purpose, Aims and Objectives
Aim:
To identify the effects of handheld devices addiction on children aged 4 to 6
years old and to find a way to create an awareness to those who are addicted
with the help of a third party audience such as the parents of the children
using the themed based objective.
Objectives:
1.
To
research on the effects of handheld devices on children aged between 4 to 6
years old.
2.
To
analyze the effects of handheld devices on children aged 4 to 6 years old.
3.
To
create an awareness campaign to the children between aged 4 to 6 years old
using digital media and installation.
4.
To
educate the children age 4 to 6 years old about the effects of handheld devices
addiction on them.
1.6 Scope of Study
In this thesis
research, the scope of study of the researcher is on children aged 4 to 6 years
old. The research’s target audience includes children aged 4 to 6 years old. To
communicate with them, the researcher chooses visual communications as the
medium to communicate with them. The researcher went to three different
kindergartens to collect drawings of the children as data collection as
guideline for the character design for animation.
Figure 2: Children aged 4 to 6 years old, courtesy of
Google Image, http://img.khleeg.com/imgcache/2015/06/422965.jpg
1.7 Significance of Study
This research is
to make the children understand that while playing with their devices, they are
also to remember to take care of their health condition. Technology is
advancing fast and according to Dalton Conley, he stated that “Our children’s
digital lives are turning them into much different creatures from us and not
necessarily for the better.” The first step to recovery for this addiction is
to recognize the early symptoms and get appropriate treatment. Seema Hingorrany
a city-based clinical psychologist says that the symptoms are changes in mood,
preoccupation, inability to control the amount of time you spend on the
internet and admonishing social life, leaving the individual with depression,
obsessive- compulsive disorder and anxiety. When the individual realizes the
symptoms, it is already too late and is addicted. Hingorrany adds on that she
even have a patient eating in front of handheld devices and some even to the
extent that they have to urge to be on their handheld devices in the washroom. (Sampath, 2014
2.0 Literature Review
2.1 Definition
2.1.2 What is a handheld device?
The definition
of handheld devices is it is any portable devices that can be carried around
and held in one’s palm. The handheld devices can be any computing devices that
is compact or portable enough to be held and uses either with one or both
hands. The handheld devices may also contain cellular communications but also
at the same time be include other computing devices. (Anonymous, Handheld, 2016)
2.1.3 What is addiction?
Addiction is
people that do not have control over what they are doing, taking or using and
their addiction rate may increase and reach to appoint where it is harmful to
the individual itself. Addiction does not only includes physical thing that we
consume but also includes virtually anything, such as abstract thing like
gambling and other seemingly harmless products like chocolates. In another
word, addiction may be a substance dependence, or behavioral addiction and when
an individual is addicted to something, they cannot control how they use it and
become dependent on it to cope with daily life. (Nordqvist, 2016)
Figure 3: Addiction, courtesy of Google Image,http://i.huffpost.com/gen/1028498/images/o-STRESS-ADDICTION-facebook.jpg
2.2 History of the Issue
2.2.1 Children smart phone obsessed
Children
nowadays will sleep with their handheld devices tightly tucked into their bed
rather than big squashy teddy bears with them. A recent story about an
addiction with children and smartphones in USA Today had been a great concern
to parents. Common Sense Media’s Parenting Editor, Caroline Knorr stated –
“Parents need to remember they’re always kid’s role models in this digital
age.” The children are always seeing their parents as role models and checks on
what they do and behavior often. For this case now, their parents are all busy
checking on their handheld devices very often causing them to learn from the
parents and do the same. If the parents notices their child behavior changes
dramatically when they have and does not have their handheld devices, it is the
early signs of the child is being addicted to the devices and the parents are
to be aware and to find solutions. (Freeman, 2012)
2.2.2 Children addiction in South Korea
The National
Information Society Agency, also known as NIA in South Korea had estimated a
number of 160,000 South Korean children between the ages 5 to 9 are addicted to
the internet either through handheld devices or personal computers. The
children all appears animated when using their gadgets but is distracted,
nervous and frustrated when they are cut off from the devices. To be on the
devices for as long as they want to, the children will forgo eating and going
to the toilet just to have more time to play with their devices. South Korea’s
government had estimated an amount of 2.55million people across the entire
population are addicted to smartphones and is using them 8 hours or more per
day in its first survey of smart phone addiction released earlier in the year.
The addicts will find it difficult to live without their handheld devices and
constantly use disrupts work and social life, according to the NIA. (S.Young, 2013)
2.3 Cause and Effect
2.3.1 The early exposure to media violence
“What you watch
is what you become.” A phrase we all heard since young. In this century,
peoples do not goes by a day without hearing of violence behavior.
Cyberbullying, rape, domestic violence, mass murders and many more are the
examples of the violence behavior. A recent media report shows that during the
past years, physical and sexual violent acts have been increasing for as much
as 50% in most major cities in the US and European Countries (St.Louis,
Baltimore, New York, London.) The rate of violence statistics had decreased
over the past decades of years and why is it increasing at such fast rate now?
It is because of the Tvs, movies, videos, music, news, sitcom, and other
electrical related form of devices have shown physical and sexual violence
graphic acts delivered in a very fast pace and rapid sequencing. Peoples are
now living, working and raising our children in a culture that is surrounded by
these physical and sexual violence rather than the exception and increasingly
become normal in our lives. (Rowan, Early Exposure to Media Violence, 2015)
2.3.2 Infants unable to use toy building blocks
due to iPad addiction
According to
teachers, a number of rising infants are lacking in their skills needed to play
with building blocks due to the “addiction” to tablet and handheld devices.
Many children aged 3 to 4 can “swipe a screen” but have little or no dexterity
in their fingers after spending hours glued to their iPads and some children,
according to the members of the Association of Teachers and Lecturers, the
children were unable to complete traditional pen and paper exams due to the
dependent of their overexposure to the screen-based technology and experts have
been seriously warning that this problem are effecting the children’s growth
socially and physically. Stated by a doctor, saying that there are a riding
number of young people including age 4 had been to have a therapy for being
compulsive after being exposed to the internet and digital devices from birth.
Mark Montgomery, a teacher from Northern Ireland said that overexposure to
technology had been linked to weight gain, aggressive behavior, tiredness and
repetitive strain injury. (Daton, 2014)
2.3.3 Two and a half years old children have short
sighted after a year playing iPad
In the video,
it’s a news about a child that got short sighted after a year of playing iPad.
The parent were being interviewed why do they give the handheld devices to
their children and they answer it because of they does not want their children
to stick to them and want to play with them making them unable to do anything.
The news is to advice and warn the parents about the smart phone addiction
issue on children because a child of age 2 and a half years old had short
sightedness due to facing the iPad continuously for a year time.
Figure 4: 2 and
half years old child having short sighted after facing the iPad for 1 year: https://www.facebook.com/337457076280416/videos/113472995519253/?fref=nf
2.3.4 Addiction leads to “less intelligent”
children
Warned by
scientist, the amount of time spent on handheld devices are damaging the
children’s attention spans by their parents according to a new research and
leading the children being less intelligent than the children who grows up in
families that are led addicted to the modern technology. A study showed that
infant’s concentrations suffer when their parent’s eye wanders away during
their playtime. (King, 2016) “The ability of
children to sustain attention is known as a strong indicator for later success
in areas such as language acquisition, problem solving and other key cognitive
development milestones.” – Professor Chen Yu, University of Indiana.
2.4 Solution
2.4.1 Best advice to parents?
The author of
the book “Make Your Brain Smarter” and founder and chief director of the Center
for Brain Health at the University of Texas at Dallas, Sandra Bond Chapman said
that parents who are concerning about their children’s dependence on the
handheld devices should embrace the technology first and not to punish them
with it. Sandra suggested to the parents to challenge their children to do
“interval training” that is to ask their children to do spend 30minutes doing
their homework without any form of disruption from technology and after they
are finished they are allowed to check on their handheld devices with the same
amount of time that they spend doing their homework. (Wallace, Best advice to parents?, 2014)
2.4.2 All phones on the table—or else!
Amanda
Humphreys, 19, stated that she and her friends had just realized at a diner
3months ago how addicted that peoples are to their phones. Everyone was busy
posting on Facebook and playing with their phones without conversing and
suddenly a friend came up with an idea to pile up all their phones and whoever
touches them will have to buy them the meal for the day. She too said that the
new phone policy means real conversation about real things. (Wallace, All phones on the table -- or else!, 2014) In the children’s
case, the parents can pile up their devices and whoever touches them first will
get punish by decreasing their time spent with their devices.
2.4.3 South Korean, prevention
The South Korea’s
government is widening their effort to prevent the children in school age and
preschooler using web and digital addiction. The children form age 3 to 5 will
be taught to protect themselves from overusing digital gadgets and the
internet. Almost a 90% of children from the age group will learn at
kindergartens how they will control their exposure to digital devices and the
danger for staying online for too long hours. The Ministry of Public
Administration and Security is revising laws so that the teaching of the
dangers of internet addiction becomes mandatory from preschool institutions to
high schools. (S.Young, 2013)
2.4.4 Homotabletis
Nobody’s
Children Foundation had created an awareness campaign by creating an animation
about the dangers of smartphone addiction. In the animation, it explains about
the problem that is the smartphone addiction happening nowadays, and then they
also explain about when and how are the children addicted to the smartphone
devices. The animation then explain to the parents how to lessen or benefit
their children with smartphone usage, not completely cut off their usage but
control. Lastly, they will tell the parents what to do to control their
children’s usage of smartphone and not let them be addicted. (Anonymous, Homotabletis, 2016)
3.0 Methodology
3.1 Introduction
The researcher’s
study of this thesis, it is mostly statistic and research result. Pragmatic is
the method used in this study. Based on the topic of this thesis, the data
acquired and required are mostly from research and statistics.
This thesis is a case study research, therefore both combination of
qualitative and quantitative method is used in the research.
Quantitative: Survey
results and statistics collected. The information can be measured and mostly
are number based.
Qualitative: The content,
analysis, videos, pictures, and articles that are focused on the same issue
that cannot be measured.
3.2 Topic
The topic of
this research is handheld addiction among children where children are addicted
towards handheld devices such as smartphones and tablets. This addiction is not
like the normal consumption addiction such as drugs or violence. This is a very
fast growing phenomenon which a lot of media and designers had tried to create
awareness many times but nothing has been done. The “Homotabletis” campaign is
a very successful campaign where they had created a video and campaign of
awareness to the parents and children’s by the Nobody’s Children Foundation.
The Nobody’s
children Foundation is an awareness-raising campaign Homo Tabletis which
addresses the parents of children aged 0 to 6 years old. It includes the action
warning against premature and uncontrolled use of electronic devices. The
author of this campaign also shows the way to use the electronic media for the
benefit of the development of the children. (Anonymous, Homotabletis, 2016)
3.3 Determine and Description of Research
Methods
3.3.1 Approach
This thesis uses
the approach of case study. The method where most people used for their social
science research, psychology, anthropology and ecology. This case study
research method had been widely used to test the theoretical models and real
world applications.
Case study is
the account of activity, event or problem that contains a real hypothetical
situations and includes the complexity that would be encounter in the
workplace. It is used to help the researcher to see how the complexities of
real life influence decisions. To analyze a case study, the researcher is
required to practice applying their knowledge and thinking skills to a real
life situations. (Anonymous, What is a case study?, 2013) To learn from a case
study analysis you will be “analyzing, applying knowledge, reasoning and
drawing conclusion.” (Kardos and Smith 1979)
3.3.2 Research Flow
Handheld
ê
Addiction
ê
Issue
ê
Effect of the Handheld Device
ê
Survey with parents
ê
Using Digital Media and Installation to give awareness
Handheld: To understand the topic of the research, the researcher would have to
learn and understand on the topic itself. Handheld devices is a computing
device that is portable and could be held in one hand that contains cellular
communications. (Anonymous, Handheld, 2016)
Addiction: Not only includes physical thing that is consumed, it also may contain
virtually anything abstract, such as gambling to other seemingly harmless
products like chocolates. Addiction is when an individual cannot control how
they use it and become dependent on it to cope with daily life. (Nordqvist, 2016)
Issue: A research to proof that the issue is needed to be addressed about
children and their handheld device addiction. One of the reason is that parents
are letting their children to get addicted to the handheld devices and is
effecting them unhealthily. The Nobody’s Children Foundation is one of the
successful organizers that had done an awareness campaign on this issue. (Anonymous, Homotabletis, 2016)
Effect of the Handheld Device: A news about a child 2 and a half years old had
short sightedness after 1 years of facing iPad. Children will face many
unhealthy issues when facing handheld devices.
Survey with the parents: A manual survey given to the parents to get data on
their children’s addiction to the handheld devices and also the opinion if they
would support the awareness campaign.
Using Digital
Media and Installation to give awareness: using the
idea of using problem to solve the problem. An animation and installation is
the final outcome to give out awareness to the children. To ensure they
understand the content, a data collection is done with 3 different kindergarten
to collect drawings of the children and then implement them into the projects
after analyzing.
3.3.3 Data Instrument
Survey – A survey is given to the parents of children by the researcher which
is to collect information of the data and opinions. The instruments of the
survey is the data and opinions given by the parents as a firsthand data.
This survey and its answers are all mainly to gather
data. It is strictly private and confidential. All answers given will not be
leaked to the public and for academic use only.
1. How
many hours does your child spend on their handheld devices daily?
o
<1 hour="" o:p="">1>
o
1-2 hours
o
2-3 hours
o
3-4 hours
o 5 hours
2. This
has become an addiction.
o
Strongly Agree
o
Agree
o
Undecided
o
Disagree
o
Strongly Disagree
3. This
addiction is effecting our children lifestyle unhealthily.
o
Strongly Agree
o
Agree
o
Undecided
o
Disagree
o
Strongly Disagree
4. Have
you heard of any awareness campaign done before about this addiction issue?
o
Often all the time
o
Occasionally
o
Little
o
Not at all
5. How
did you heard of it?
o
Family
o
Friends
o
Advertisement
o
Others
o
None
6. Do
you think it is important to have an awareness campaign about this issue in
Malaysia?
o
Very important
o
Moderately important
o
Not important
7. Will
you support the awareness campaign if there is one?
o
Always
o
Often
o
Sometimes
o
Rarely
o
Never
Using an online
survey program, freeonlinesurvey.com, the questionnaire is transferred where a
link is generated from the program and could be send around to the parents
through online media. The survey is sent only to selected people but all are
parents to collect data.
Figure 7: Survey Form (Online)
This is the
preview of the survey form after being transferred to the online program.
Consist of 7 questions the parents will have to just select on the choices of
answers given then click on the finish survey button on the bottom right to
finish it.
The
freeonlinesurvey.com website will then compile the answers collected and
preview the results in different charts based on the times being clicked of the
answers. The results of the survey will be in 4.0 Results and Discussion
section.
Observation – A method of watching an individual carefully and
focused to gather data or information.
While the survey
is being given out to the parents, the researcher had to do additional research
by using observation that is the researcher will have to go around and observe
the children and their attitude to gather data when using and not using handheld
devices.
Content Analysis – a method of analyzing and summarizing the content by
including different aspect of the content. To help allow more objective
evaluation rather than just impressionistic evaluation of a listener.
Using the case
study of the same issues as the researcher’s topic as reference to research and
gather more data and information to enhance and improve the research.
In this thesis
research, the researcher will be doing an additional analysis of children’s
drawing collected from 3 different kindergartens, 3Q MRC Sungai Chua, Tabika
Perpaduan Sungai Chua (A), and Tadika Seni & Kreatif. This analysis is to
collect the similarity of the drawings to create a drawing styles to be
implemented into the animation at the end to communication with the children
visually to make them understand better.
4.0 Data Collection (Results and Discussion)
4.1 Survey Results
The survey is on
the web for approximately a week (7 days). A total of 50 respondent was
collected and the results are put into various charts to let the researcher
know the frequency and differential between the answers.
Figure 8: Question 1 report
According to the survey, parents said that their children mostly spends
3-4 hours on their handled devices which is slightly more than the average
suggested time. The time suggestion for the survey is estimated as they can’t
really measure the time that their child are on their devices.
Question
2: This has
become an addiction.
The results of
question 2 is about the parents opinion about do they think that this has
become an addiction and the results is out of 50 respondent, 21 of them said
they agree that this has become an addiction. Almost 50% out of a 100% is a
very major problem.
Figure 10: Question 3 report
The 3rd question is about do they think that the addiction id
effecting their children unhealthily. The result is most of them strongly
agree. But they are also some of them who are undecided and does not agree with
the addiction.
Question
4: Have you heard
of any awareness campaign done before about this addiction issue?
Question 4 is when the researcher asked about have they heard about any
of the awareness campaign done before. The result is then stated that most of
the parents have not heard and some only heard about them sometimes, not often.
Figure 12:
Question 5 report
Most of
the parents have not heard about the other awareness campaign and for those who
had heard and know about the awareness campaign are mostly from advertisement.
Be it from the news, internet, article or etc.
Question
6: Do you think it is important to have an awareness campaign about this issue
in Malaysia?
Figure 13:
Question 6 report
Parents
are asked by the researcher about the importance of awareness campaign in
Malaysia. The respond was very important as it took up a total of 53% out of
100% of the respondent answers.
Figure 14:
Question 7 report
From the
chart above, it is clearly been seen that the parents out of the 50 most of
them agrees and will always support if there is a campaign of awareness for
this addiction issue in Malaysia. The researcher asked the question due to the
researcher wants to know about the response if he/she were to create an
awareness campaign.
4.2 Data Collection and Analysis
As mentioned
before, the researcher had done a data collection in 3 different kindergartens
to collect their drawings styles to be implemented into the animation character
design development. The kindergartens are respectively, Tadika Seni &
Kreatif, 3Q MRC Sungai Chua, and Tabika Perpaduan Sungai Chua (A).
The
researcher had went to the kindergarten and when the permission is given for
he/she to get the drawings, the researcher asked the children there to draw 3
most common things that is, human, phone, and a house.
Through
the drawings later, the researcher then analyzes the drawings and from there,
he/she will then find the similarity of the drawings to be created in a drawing
styles to be implement into the animation and character design development.
Figure 15: Data
Collection in Tadika Seni & Kreatif
Figure 17: Data
Collection in Tabika Perpaduan Sungai Chua (A)
4.2.1
Data Analysis
5.0 Conclusion
Based on the survey questions that the researcher had given online to
the parents, there are a total number of 50 respondent collected. Survey
question number 1 is to know about the frequency of the children on their
handheld devices and the most answered selection is 3-4hours per day. After
wanting to know about the usage of the children daily, the researcher asked
about do the parents think that their child had been addicted or does the
routine became an addiction. The parents most answer is yes they do agree that
the matter has now becomes and addiction. The third question that the
researcher asks is to know if the parents aware that the addiction are
effecting their child unhealthily. The result was surprisingly, the parents
knew about the effects and still let their child play with their handheld
devices. Question number four is related to awareness campaign where the
researcher asks about if the parents heard of awareness campaign being done
before. Most of the parents have not heard about any other awareness campaign
being carried out and even if they have, they are from advertisements mostly
answer we get from question number five which is where the researcher asked the
parents of where do they heard of the awareness campaign before. Last two
questions, question six and seven are to know if the parents would support and
awareness campaign if there is one happening in Malaysia. The parent’s
responses was great as they all mostly would support fully of the campaign.
The researcher had decided to make an info graphic using puzzles and
animation to introduce the problem statement as well as information of the
effects on children for using handheld devices for too long. The purpose of the
project is to create awareness on the target audience.
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