Learning Outcome(s) covered:
- Knowledge
-Demonstrate critical, evaluative and making skills using a number of specialist media and process.
- Reflect critically upon one's own practice and utilize self-editing skills within the design process.
- Work with external agencies and other interested bodies to creative outcomes.
- Thinking Skills
- Apply research using theorists, designers, culture historians; use and apply these references where relevant and appropriate to the assignment or module outcomes.
- Demonstrate the use of methodologies and project management skills within the design process.
- Subject-based practical skills
- Design Process; demonstrate the capacity to work with a number of process especially typography and all related or associated disciplines of information layout and sequential practice/pagination.
- Work on screen and paper-based formats which have synergy and a visual coherence.
- Skills for life and work (general skills)
- Communicate successfully, strategic and critical abilities to peer group and other, including clients and project leaders.
- To participate or collaborate effectively with other.
- Construct and implement a realistic timetable of research leading to creative set of outcomes.
Programme Learning Outcome(s) and Programme Objective(s) covered:
- Programme Educational Objectives (PEO)
The objectives are to:
1. Cultivate a working regime that enables the student to draw on all of the experiences, to think laterally and creatively, to harness the technical skills, to promote the personal motivation and develop a professional approach to problem solving and creative visual practice.
2. Develop and take responsibility for creative individuality and independence as the progress through the programme. This will enable the student to become a proactive contributor within a variety of career opportunities after graduation e.g. as an artist, designer, illustrator, photographer, printmaker, digital/media artist as well as a range of other employment and self-employment possibilities.
3. Prepare the students for the possibility of continued study at postgraduate level.
- Programme Outcomes (PO)
On completion of this programme, students should be able to acquire the following programme outcomes:
1. KNOWLEDGE SKILLS - Artistic and Design Perception Component.
2. PRACTICAL SKILLS - Students will reflect how practical skill development affects their employablility. This skill includes positive attitudes, self-confidence, honesty, responsibility, initiative, self discipline, personal hygiene, time management, and the capacity of lifelong learning.
3. INTERPERSONAL SKILLS - Students will generate key concepts on group dynamics, conflict resolution, and negotiation. This skill includes the ability to work cooperatively, accept supervision, assume leadership roles, and show respect for others. This standard includes an understanding of sexual harassment laws and an appreciation of cultural diversity in the workplace.
4. IMPORTANCE OF ETHICS - Students will understand proper ethics in design practice.
5.COMMUNICATION SKILLS - Students will apply principles of effective communication. This standard includes effective oral and written communication, listening skills, following and giving directions, requesting and giving information, asking questions.
6.THINKING AND PROBLEM SOLVING SKILLS - Students will exhibit critical and creative thinking skills, logical reasoning, and problem solving. These skills include applying basic skills in order to calculate, estimate, measure; identify, locate, and organize information/data; interpret and follow directions from manuals, labels, and other sources; analyze and evaluate information and solutions.
7. TECHNOLOGY LITERACY - Students will demonstrate and adapt to changing technology by identifying, learning, and applying new skills to improve job performance. Students should understand the role of technology in their chosen field and should be able to use all appropriate technology. Students should also feel confident in their ability to learn new technology by generalizing from what they know, adapting skills to new situations, and identifying and using sources of information and of further learning.
8. EMPLOYMENT LITERACY - Students will understand career paths and strategies for obtaining employment within their chosen field. This includes traditional job preparation skills, such as resumes; application forms, cover letters, sources of employment information, and interviewing skills, but also includes an overview of the industry and an understanding of labor market trends.
Proposal
1.0 Introduction
1.1 Background of Study
People are so dependent on
our smartphones now that people are often joking about being addicted on their
smartphones among friends and family. What they do not realize is that the
smartphone addiction phenomenon is actually real and it is a major problem that
affects thousands of people in the world. Peoples are admitting that they uses
their smartphones in the shower and also while driving which is dangerous and
life threatening. This addiction has already be a major problem and now it is
more likely to grow more and more due to the rising demands and also the rapid
advances in technology which allows the users to carry out their duties at an
even faster speed and in an even easier way. (Priddy, 2016)
The background study for this
thesis is focused on the effect of addiction on handheld devices to children in
between the age 4-6years old. This issue is not only effecting the children but
other individual as well but, this thesis report is only focusing in the group
of children and not the others. This is because children still does not
understand why they are not allowed to be on their handheld device often. They
always make fuss and have behavior problems whenever their parents or guardians
took away their devices and not really understand why. This thesis report is to
help study and research on the children and their behavior and come out with a
final project to help children understand the effects of being on the handheld
for too long.
1.2 Overview of Study
The study will show the
general studies of the “Addiction” with handheld devices. 21st
century babies to school –aged children are now mostly digital consumers. They
always uses the TVs, computers, gaming systems and smartphones or tablets. They
started playing with their parent’s smartphone since right after they know how
to grasp an object in their hands. A research study about children’s media use
in America from a 2011 Common Sense Media Research says that a 40% of children
aged 2 to 4 years old uses handheld devices such as smartphones, iPods, iPads
or other similar devices. In another survey conducted with parents, it says
that a 90% of their children under the age of 2 years old watches some other
form of electronic media. (Kim, 2013)
2.0 Research Question
What is the effect
unhealthily by handheld devices addiction on children aged 4 to 6 years old?
3.0 Research Purpose, Aims and
Objectives
Aim:
To identify the effects of handheld devices addiction on children aged 4 to 6
years old and to find a way to create an awareness to those who are addicted
with the help of a third party audience such as the parents of the children
using the themed based objective.
Objectives:
1.
To research on
the effects of handheld devices on children aged between 4 to 6 years old.
2.
To analyze the
effects of handheld devices on children aged 4 to 6 years old.
3.
To create an
awareness campaign to the children between aged 4 to 6 years old using digital
media and installation.
4.
To educate the
children age 4 to 6 years old about the effects of handheld devices addiction
on them.
4.0 Statement of Problem
According to The American
Academy of Pediatrics and The Canadian Society of Pediatrics states that
infants that are aged 0 to 2 years old is advices to not have any exposure to
the technology while the children of aged 3 to 5 years old are to be restricted
to 1hour per day and children aged 6 to 18 years old are restricted to 2hours
per day. Nowadays, the children and youth are using 4 to 5 times or more than
the suggested amount of technology making it a problem that is growing stronger
and stronger as it may affect the health and sometimes end up with serious and
death threatening consequences. This handheld devices addiction is increasing
in a very fast pace with the accessibility and usage of technology, especially
with the young children. (Rowan, 10 Reasons Why Handheld Devices Should be Banned for Children
under the age of 12, 2015)
5.0 Literature
Review
5.1 Definition
5.1.1 What is a handheld device?
The definition of handheld
devices is it is any portable devices that can be carried around and held in
one’s palm. The handheld devices can be any computing devices that is compact
or portable enough to be held and uses either with one or both hands. The
handheld devices may also contain cellular communications but also at the same
time be include other computing devices. (Anonymous, Handheld, 2016)
5.1.2 What is addiction?
Addiction is people that do
not have control over what they are doing, taking or using and their addiction
rate may increase and reach to appoint where it is harmful to the individual
itself. Addiction does not only includes physical thing that we consume but
also includes virtually anything, such as abstract thing like gambling and
other seemingly harmless products like chocolates. In another word, addiction
may be a substance dependence, or behavioral addiction and when an individual
is addicted to something, they cannot control how they use it and become
dependent on it to cope with daily life. (Nordqvist, 2016)
Figure 1: Addiction, courtesy of Google Image,http://i.huffpost.com/gen/1028498/images/o-STRESS-ADDICTION-facebook.jpg
5.2 History of the Issue
5.2.1 Children smart phone obsessed
Children nowadays will sleep
with their handheld devices tightly tucked into their bed rather than big
squashy teddy bears with them. A recent story about an addiction with children
and smartphones in USA Today had been a great concern to parents. Common Sense
Media’s Parenting Editor, Caroline Knorr stated – “Parents need to remember
they’re always kid’s role models in this digital age.” The children are always
seeing their parents as role models and checks on what they do and behavior
often. For this case now, their parents are all busy checking on their handheld
devices very often causing them to learn from the parents and do the same. If
the parents notices their child behavior changes dramatically when they have
and does not have their handheld devices, it is the early signs of the child is
being addicted to the devices and the parents are to be aware and to find
solutions. (Freeman, 2012)
5.2.2 Children addiction in South Korea
The National Information
Society Agency, also known as NIA in South Korea had estimated a number of
160,000 South Korean children between the ages 5 to 9 are addicted to the
internet either through handheld devices or personal computers. The children
all appears animated when using their gadgets but is distracted, nervous and
frustrated when they are cut off from the devices. To be on the devices for as
long as they want to, the children will forgo eating and going to the toilet
just to have more time to play with their devices. South Korea’s government had
estimated an amount of 2.55million people across the entire population are
addicted to smartphones and is using them 8 hours or more per day in its first
survey of smart phone addiction released earlier in the year. The addicts will
find it difficult to live without their handheld devices and constantly use
disrupts work and social life, according to the NIA. (S.Young, 2013)
5.3 Cause and Effect
5.3.1 The early exposure to media violence
“What you watch is what you
become.” A phrase we all heard since young. In this century, peoples do not
goes by a day without hearing of violence behavior. Cyberbullying, rape,
domestic violence, mass murders and many more are the examples of the violence
behavior. A recent media report shows that during the past years, physical and
sexual violent acts have been increasing for as much as 50% in most major
cities in the US and European Countries (St.Louis, Baltimore, New York,
London.) The rate of violence statistics had decreased over the past decades of
years and why is it increasing at such fast rate now? It is because of the Tvs,
movies, videos, music, news, sitcom, and other electrical related form of
devices have shown physical and sexual violence graphic acts delivered in a
very fast pace and rapid sequencing. Peoples are now living, working and
raising our children in a culture that is surrounded by these physical and
sexual violence rather than the exception and increasingly become normal in our
lives. (Rowan, Early Exposure to Media Violence, 2015)
5.3.2 Infants unable to use toy building blocks due to iPad addiction
According to teachers, a
number of rising infants are lacking in their skills needed to play with
building blocks due to the “addiction” to tablet and handheld devices. Many
children aged 3 to 4 can “swipe a screen” but have little or no dexterity in
their fingers after spending hours glued to their iPads and some children,
according to the members of the Association of Teachers and Lecturers, the
children were unable to complete traditional pen and paper exams due to the
dependent of their overexposure to the screen-based technology and experts have
been seriously warning that this problem are effecting the children’s growth
socially and physically. Stated by a doctor, saying that there are a riding
number of young people including age 4 had been to have a therapy for being
compulsive after being exposed to the internet and digital devices from birth.
Mark Montgomery, a teacher from Northern Ireland said that overexposure to
technology had been linked to weight gain, aggressive behavior, tiredness and
repetitive strain injury. (Daton, 2014)
5.3.3 Two and a half years old children have short sighted after a year
playing iPad
In the video, it’s a news
about a child that got short sighted after a year of playing iPad. The parent
were being interviewed why do they give the handheld devices to their children
and they answer it because of they does not want their children to stick to
them and want to play with them making them unable to do anything. The news is
to advice and warn the parents about the smart phone addiction issue on
children because a child of age 2 and a half years old had short sightedness
due to facing the iPad continuously for a year time.
Figure 2: 2 and half years
old child having short sighted after facing the iPad for 1 year: https://www.facebook.com/337457076280416/videos/113472995519253/?fref=nf
5.3.4 Addiction leads to “less intelligent” children
Warned by scientist, the
amount of time spent on handheld devices are damaging the children’s attention
spans by their parents according to a new research and leading the children
being less intelligent than the children who grows up in families that are led
addicted to the modern technology. A study showed that infant’s concentrations
suffer when their parent’s eye wanders away during their playtime. (King, 2016) “The ability of
children to sustain attention is known as a strong indicator for later success
in areas such as language acquisition, problem solving and other key cognitive
development milestones.” – Professor Chen Yu, University of Indiana.
5.4 Solution
5.4.1 Best advice to parents?
The author of the book “Make
Your Brain Smarter” and founder and chief director of the Center for Brain
Health at the University of Texas at Dallas, Sandra Bond Chapman said that
parents who are concerning about their children’s dependence on the handheld devices
should embrace the technology first and not to punish them with it. Sandra
suggested to the parents to challenge their children to do “interval training”
that is to ask their children to do spend 30minutes doing their homework
without any form of disruption from technology and after they are finished they
are allowed to check on their handheld devices with the same amount of time
that they spend doing their homework. (Wallace, Best advice to parents?, 2014)
5.4.2 All phones on the table—or else!
Amanda Humphreys, 19, stated
that she and her friends had just realized at a diner 3months ago how addicted
that peoples are to their phones. Everyone was busy posting on Facebook and
playing with their phones without conversing and suddenly a friend came up with
an idea to pile up all their phones and whoever touches them will have to buy
them the meal for the day. She too said that the new phone policy means real
conversation about real things. (Wallace, All phones on the table -- or else!, 2014) In the children’s
case, the parents can pile up their devices and whoever touches them first will
get punish by decreasing their time spent with their devices.
5.4.3 South Korean, prevention
The South Korea’s government
is widening their effort to prevent the children in school age and preschooler
using web and digital addiction. The children form age 3 to 5 will be taught to
protect themselves from overusing digital gadgets and the internet. Almost a
90% of children from the age group will learn at kindergartens how they will
control their exposure to digital devices and the danger for staying online for
too long hours. The Ministry of Public Administration and Security is revising
laws so that the teaching of the dangers of internet addiction becomes
mandatory from preschool institutions to high schools. (S.Young, 2013)
5.4.4 Homotabletis
Nobody’s Children
Foundation had created an awareness campaign by creating an animation about the
dangers of smartphone addiction. In the animation, it explains about the
problem that is the smartphone addiction happening nowadays, and then they also
explain about when and how are the children addicted to the smartphone devices.
The animation then explain to the parents how to lessen or benefit their
children with smartphone usage, not completely cut off their usage but control.
Lastly, they will tell the parents what to do to control their children’s usage
of smartphone and not let them be addicted.
(Anonymous, Homotabletis, 2016)
6.0 Methodology
6.1
Research
The researcher had done research on the
children’s behaviour and attitude when they had and not have their handheld
devices with them. Observation is also done on the children for the researcher
to know more about the addiction.
The researcher also study about the led
lighting which is to implement and enhance into the final project of puzzle
info graphic later.
Figure
3: Led Lighting
Figure
4: Led Light
Figure
5: Single Led Light
Figure
6: Multi-coloured Led Lighting
6.2
Survey
Survey
– A survey is given to the parents of children by the researcher which is to
collect information of the data and opinions. The instruments of the survey is
the data and opinions given by the parents as a firsthand data.
This survey and its answers are all mainly to gather
data. It is strictly private and confidential. All answers given will not be
leaked to the public and for academic use only.
1. How many
hours does your child spend on their handheld devices daily?
o
<1 hour="" o:p="">1>
o
1-2 hours
o
2-3 hours
o
3-4 hours
o
>5 hours
2. This has
become an addiction.
o
Strongly Agree
o
Agree
o
Undecided
o
Disagree
o
Strongly Disagree
3. This
addiction is effecting our children lifestyle unhealthily.
o
Strongly Agree
o
Agree
o
Undecided
o
Disagree
o
Strongly Disagree
4. Have you
heard of any awareness campaign done before about this addiction issue?
o
Often all the time
o
Occasionally
o
Little
o
Not at all
5. How did
you heard of it?
o
Family
o
Friends
o
Advertisement
o
Others
o
None
6. Do you
think it is important to have an awareness campaign about this issue in
Malaysia?
o
Very important
o
Moderately important
o
Not important
7. Will you
support the awareness campaign if there is one?
o
Always
o
Often
o
Sometimes
o
Rarely
o
Never
Using an online
survey program, freeonlinesurvey.com, the questionnaire is transferred where a
link is generated from the program and could be send around to the parents
through online media. The survey is sent only to selected people but all are
parents to collect data.
Figure 7: Survey Form (Online)
Figure 9: Survey Form (Online)
This is the preview of the
survey form after being transferred to the online program. Consist of 7
questions the parents will have to just select on the choices of answers given
then click on the finish survey button on the bottom right to finish it.
The freeonlinesurvey.com
website will then compile the answers collected and preview the results in
different charts based on the times being clicked of the answers.
6.3 Analysis and Production.
The end result of the survey
will then be the data that the researcher uses to create info graphic to give
information to the target audience. The researcher will create a puzzle info
graphic to make interactions with the target audience.
Figure 16: Question 7 result
7.0 Conclusion
As a conclusion, the researcher had researched on
the topic, behavior of the children with or without their handheld devices. A
puzzle info graphic is created to give awareness to the children and parents.
The led lighting will be implemented in the next coming semester as the
researcher would like to research more about the mechanism to light up the
puzzle pieces. The material to be used for the info graphic is Perspex and
plywood.
References
Anonymous. (2016). Handheld.
Retrieved from www.technopedia.com/definition/16322/handheld
Anonymous. (2016). Homotabletis.
Retrieved from http://homotabletis.org/en/campaign/
Daton, G. (2014). Infants
"unable to use toy building blocks" due to iPad addiction.
Retrieved from Education Editor: www.telegraph.co.uk/education/educationnews/10767878/Infants-unable-to-use-toy-building-blocks-due-to-iPad-addiction.html
Freeman, K. (2012). Is
Your Kid Smartphone- obsessed? . Retrieved from Mashable Asia:
mashable.com/2012/12/03/kids-addicted-to-tech/#FALsxx03TaqG
Kim, Y. B. (2013). Young
Children in Digital Age. Retrieved from
www.unce.unr.edu/publications/files/cy/2013/fs1322.pdf
King, D. (2016). Parent's
smartphone addiction leads to "less intelligent" children.
Retrieved from Johnson Publishing Ltd: http://www.wigantoday.net/news/local/parents-smartphone-addiction-leads-to-less-intelligent-children-1-7884222
Nordqvist, C. (2016). Addiction:
Causes, Symptoms and Treatments. Retrieved from MediLexicon
International. Ltd: www.medicalnewstoday.com/info/addiction
Priddy, B. (2016). The
Growing Problem of Smartphone Addiction. Retrieved from
www.techaddiction.ca/smartphone-addiction-problem.html
Rowan, C. (2015). 10
Reasons Why Handheld Devices Should be Banned for Children under the age of
12. Retrieved from
www.huffingtonpost.com/cris-rowan/10-reasons-why-handheld-devices-should-be-banned_b_4899218.html
Rowan, C. (2015). Early
Exposure to Media Violence. Retrieved from
movingtolearn.ca/2015/early-exposure-to-media-violence-2
S.Young, D. K. (2013). Parenting
in the Digital Age: Strategies and Prevention. Retrieved from
Netaddiction.com: http://netaddiction.com/childrenonline/
Wallace, K. (2014). All
phones on the table -- or else! Retrieved from
http://edition.cnn.com/2013/09/23/living/parents-kids-addicted-cell-phones/
Wallace, K. (2014). Best
advice to parents? Retrieved from
http://edition.cnn.com/2013/09/23/living/parents-kids-addicted-cell-phones/
Task 1
Therefore, for my awareness campaign, I am going to find a place for the awareness campaign where peoples can come and have a look at the campaign and i could reach out to more people comparing to the online campaign.
Homotabletis animation video
For this semester, we part 1 students are also taking part in the final graduation showcase of the final year students. The exhibition took place in Black Bridge, Publika Solaris Dutamas on the 13th to 15th May 2016. In the exhibtion, I had made an info graphic of puzzle to let the audience get to know more about the problem statement. But as I am still in part1, my project are yet to be continued and some work may be enhance or upgrade in the coming semester for some research and experiment are to be carried out on some materials.
Graphic on the puzzle piece done in Adobe Illustrator
A meet up session with a lecturer to work with my puzzle infographic.
The puzzle piece of perspex after being laser cut according to the Adobe Illustrator design
Printed transparent sticker to be stick on the puzzle perspex piece
After sticking the stickers onto the perspex.
The setting up and display in Publika, the exhibition site.
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