Wednesday, 17 September 2014

ANIMATION 2 PART 1 (Learning Outcomes)

Learning Outcome :

1. Describe appropriate processes in relation to their chosen field of study or project.
2. Construct an individual project appropriate to their chosen field of study/practice.
3. Demonstrate innovative and creative problem solving attributes within a chosen area of study.
4. Select and implement appropriate analytical techniques.
5. Evidence consistent levels of competence within a widening range of animation and media technologies and practices.
6. Select techniques that are appropriate for the research that they are undertaking within their chosen field of study, both practically and qualitatively.
7. Display a sound knowledge and understanding of all health and safety issues.
8. Identify the nature and sources of information needed to write a research proposal and report (project proforma and evaluative journal).
9. Effectively plan their time to work within deadlines.
10. Constructively critique the research work of their peers, identifying strengths and weaknesses in technique, analysis and conclusions.
11. Actively contribute to all group activities, i.e. seminars, critiques etc.
12. Confidently articulate their position within the wider cultural context.

Programme Learning Outcome and Programme Objective covered :

- Further develop your practical and subject specific skills in Animation.
- To develop your powers of invention and creative ambition,
- To enable you to explore more independent lines of inquiry.
- To heighten your awareness of health and safety issues within these disciplines.
- To provide a lively and supportive environment for you to take the risks in the development of creative solutions.
- To help you establish an efficient and effective time-management regime within a studio/workshop context.

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