Objectives
1. Articulate the need for and benefits of graphic software in business and industry
2. Identify key concepts related to graphic design and professional documentation creation
3. Distinguish between development stages of graphic design documents and finished camera ready documents
4. Discuss in general the concepts of professional document creation
5. Demonstrate awareness of the need for developing problem solving skills by creating professional work utilizing graphic software
6. Analyze relationship between graphic design needs and available computer software and how it related to the job market
Learning Outcome
1. Be able to develop and process creative ideas from initial sketches through to finished printed resolutions
2. Demonstrate imaginative and creative responses to given projects
3. Be able to undertake visual research to support their ideas
4. Recognize how their practices are pertinent to a wider cultural context
5. Be able to work safely and competently within a range of Graphic Design techniques and practices
6. Develop the use of these techniques within their own areas of study and interests
7. Work safely in studios and workshops with a knowledge and practical understanding of health and safety issues
8. Work within a given time frame
9. Contribute to group activities , i.e. seminar, critiques etc.
Monday, 24 February 2014
Animation 1 Part 2 ( Learning Outcomes)
Learning Outcomes
Knowledge
1. Initiate and process creative ideas from initial ideas through the completed projects
2. Demonstrate imaginative and creative responses to given projects
Thinking Skills
3. Undertake visual research to support their ideas
4. Recognize how their practices are pertinent to a wider cultural context
Subject-based Practical Skills
5. Apply competent use of range of Animation techniques and practices
6. Progress technical knowledge gained through workshops into studio independent research projects
7. Recognize the relationship between the different traditional animation system
8. Display a reasonable working knowledge of cell, two and three dimensional animation techniques
9. Display the use of these techniques within their own areas of study and interests
10. Work safely in studios and workshop with knowledge and practical understanding of health and safety issues
Skills for Life and Work (General Skills)
11. Complete the work within a given time frame
12. Contribute to group activities, seminars and etc
Knowledge
1. Initiate and process creative ideas from initial ideas through the completed projects
2. Demonstrate imaginative and creative responses to given projects
Thinking Skills
3. Undertake visual research to support their ideas
4. Recognize how their practices are pertinent to a wider cultural context
Subject-based Practical Skills
5. Apply competent use of range of Animation techniques and practices
6. Progress technical knowledge gained through workshops into studio independent research projects
7. Recognize the relationship between the different traditional animation system
8. Display a reasonable working knowledge of cell, two and three dimensional animation techniques
9. Display the use of these techniques within their own areas of study and interests
10. Work safely in studios and workshop with knowledge and practical understanding of health and safety issues
Skills for Life and Work (General Skills)
11. Complete the work within a given time frame
12. Contribute to group activities, seminars and etc
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