Wednesday, 24 September 2014

Visual Communications ( Discussions and Collect Visual)

Discussion and Collect Visual ( Visual Communication) 

List 5 Local symbols and 5 International symbols. 

LOCAL


The "Wau" is one of the oldest traditional games in Malay culture. It is normally being made with a hummer that produce lots of buzzing and purring sounds when soaring above the sky. The "Wau" is flown after every rice harvesting season. To make a "Wau" measures about 1.5m  by 1,7m, it requires skilled workmanship, colours and decorations that exhibits the creativeness and talented unique arts of the Malays. It is known as "Wau" due to its wings is somehow similar to an Arabic letter pronounced as "wow" and also the word "Wau" is originated from Dutch word "wauw" meaning a big predator bird found in South-East Asia. 


In the past, daggers and swords were generally used mostly as weapons in the medieval world. Keris is also spelled as crease, creese, kreese and kris pronounced synonymus with the Malay culture. It is originated in Java in the 9th century during the Sri Vijaya empire and then later spread out to Indonesia archipelago, Malaysia, Southern Thailand, Southern Philippines (Mindanao), Singapore, Brunei and some parts of Cambodia, Laos and Burma as they all like close range fighting weapons. It functions as a double edge stabbing weapon, symbol of status, talisman for protection, during various ceremonies and ritual it is used as excution device and also people believes that the dagger itself possess supernatural powers. Each and everyone of the Keris has its own characteristics and a straight or wavy blade, compatible with its owner custom built for specific individuals according to their rank and status. The Keris's length of the blade have to be corresponding with the distance between the nipples of the owner as it is believed that misfourtune will befall him if not, Each wave of the blade representing Naga/ Cobra is called a lok and the number of lok will determine the owner's status for example 3 lok is for warrior and 9 lok is for the Raja ( Sultan). The Keris also had been believed that it has the ability to warn the owner of upcoming danger by rattling its cover and also the power to jump out of its cover and attack the enemy in a battle of its own


The Hibiscus rosa-sinesis Linn also known as the Chinese hibiscus, China rose and shoe flower. Considered as large and generally red in original, firm but much lack in any scent. It is the National flower of Malaysia namely "Bunga Raya" in Malay, introduced to the Malay Peninsula in the 12th Century and then nominated in year 1958 along with other flowers such as ylang ylang, jasmine, lotus, rose, magnolia and bunga tanjung by the Ministry of Agriculture and then later on 28th July 1960 the hisbiscus namely "Bunga Raya" was selected by the government of Malaysia and officially became the National flower of Malaysia. It is also known as "Big Flower" in Malay because Bunga meaning "flower" and Raya means "big". The red colour of the flower petals represents courage, life and the rapid growth of Malaysian while the five petals of the flowers represents the five Rukun Negara of Malaysia. The "Bunga Raya" can be found printed on the notes and coins of our Malaysian Ringgit.



Congkak is an acient game not only known and played by peoples in Malaysia, but also in other countries like Brunei, Singapore, Thailand and also some parts of Sumatera and Borneo. It is often played as an indoor activity to kill time or can also be a game contest between two different individuals. Right before the wooden congkak was invented, the village's peoples play only by using the sands beside beaches to make the holes and sea shells to make the game works. It is believed that Congkak was originated from Malacca and only to be played by the peoples in the palace such as the King's family members only, later on it is being taught to the general peoples in the kingdom and continued spreading up to other countries as well. To respect and in the memory of the long history of the Congkak, the symbol of the Congkak's board can be found printed at the surface of Malaysian Ringgit 10 cents coin. 


Mt. Kinabalu is an icon that symbolizes the natural history and successful conservation with very special ecosystem climate zones starting from tropical lowland forests up to polar type summit zones established in year 1964. It is one of the highest peak in South-East Asia and highest in both Malaysia and Borneo rising with height of 4,095m. Geologist had said that the story of the mountain begans about 40 million years ago and Mt. Kinabalu was born about 1.5million years ago but in about 100,000 years ago, the mountain was said to be few hundreds metre higher than today when it is crowned with ice-caps in the summit. Erosion by heavy rains, ice and glaciers have shaped the new mountain today. Most of the Kinabalu's outstandingly unique flora and fauna could only be found in the area and nowhere else in the world. It is known also that the largest flower named Rafflesia, certain Nepenthens or so called pitcher plant also more than 1,000 species of orchids could be found there. 

INTERNATIONAL



The bird represents the symbol of freedom as it is known that bird is a natural extinct and has the ability to fly. Being able to fly means that one will be able to visit many places in far distance and also can travel quickly and also freely too. 

The symbol of Justice origin may be to be said as Themis, a greek mythological goddess, born to Uranus and Ge as one of the Titans, pre-Hellenic nature deities and also the one who remained to advise Zeus after his purge with the old pantheon. People describe her as she carries the scales of justice in one hand and sword in the other with her eyes covered. It is also said that she then became and oracle at Delphi and became known as a goddess of divine justice. 

The Ankh is usually used as the symbol of life and Egyptians believes that the cross symbolizes a mythical eternal life, rebirth and also the life-giving power of the sun. 




A dream catcher is symbolized and believed to be and American Indian magic spider-web inside a sacred circle that mostly childrens would hang them on or near their beds believing that the dream catcher could help block all bad dreams and only allowing good dreams to able to pass through the hole in the center. 



The symbol of infinity/eternity. In India and Tibet during the ancient days, it reprensented perfection,dualism and also unity between both male and females. According to involving with tarrots, it is known as a link to magic and represents the equilibrium or balance of various forces and nowadays in the modern time, the symbol had became a mathematical symbol used for infinity no matter in numbers, space or time. 

Wednesday, 17 September 2014

ANIMATION 2 PART 1 (Learning Outcomes)

Learning Outcome :

1. Describe appropriate processes in relation to their chosen field of study or project.
2. Construct an individual project appropriate to their chosen field of study/practice.
3. Demonstrate innovative and creative problem solving attributes within a chosen area of study.
4. Select and implement appropriate analytical techniques.
5. Evidence consistent levels of competence within a widening range of animation and media technologies and practices.
6. Select techniques that are appropriate for the research that they are undertaking within their chosen field of study, both practically and qualitatively.
7. Display a sound knowledge and understanding of all health and safety issues.
8. Identify the nature and sources of information needed to write a research proposal and report (project proforma and evaluative journal).
9. Effectively plan their time to work within deadlines.
10. Constructively critique the research work of their peers, identifying strengths and weaknesses in technique, analysis and conclusions.
11. Actively contribute to all group activities, i.e. seminars, critiques etc.
12. Confidently articulate their position within the wider cultural context.

Programme Learning Outcome and Programme Objective covered :

- Further develop your practical and subject specific skills in Animation.
- To develop your powers of invention and creative ambition,
- To enable you to explore more independent lines of inquiry.
- To heighten your awareness of health and safety issues within these disciplines.
- To provide a lively and supportive environment for you to take the risks in the development of creative solutions.
- To help you establish an efficient and effective time-management regime within a studio/workshop context.

Monday, 24 February 2014

Graphic Design 1 Part 2 ( Learning Outcome)

Objectives

1. Articulate the need for and benefits of graphic software in business and industry
2. Identify key concepts related to graphic design and professional documentation creation
3. Distinguish between development stages of graphic design documents and finished camera ready                   documents
4. Discuss in general the concepts of professional document creation
5. Demonstrate awareness of the need for developing problem solving skills by creating professional work         utilizing graphic software
6. Analyze relationship between graphic design needs and available computer software and how it related to     the job market

Learning Outcome

1. Be able to develop and process creative ideas from initial sketches through to finished printed resolutions
2. Demonstrate imaginative and creative responses to given projects
3. Be able to undertake visual research to support their ideas
4. Recognize how their practices are pertinent to a wider cultural context
5. Be able to work safely and competently within a range of Graphic Design techniques and practices
6. Develop the use of these techniques within their own areas of study and interests
7. Work safely in studios and workshops with a knowledge and practical understanding of health and safety        issues
8. Work within a given time frame
9. Contribute to group activities , i.e. seminar, critiques etc.

Animation 1 Part 2 ( Learning Outcomes)

Learning Outcomes

Knowledge
1.   Initiate and process creative ideas from initial ideas through the completed projects
2.   Demonstrate imaginative and creative responses to given projects

Thinking Skills
3.   Undertake visual research to support their ideas
4.   Recognize how their practices are pertinent to a wider cultural context

Subject-based Practical Skills
5.   Apply competent use of range of Animation techniques and practices
6.   Progress technical knowledge gained through workshops into studio independent research projects
7.   Recognize the relationship between the different traditional  animation system
8.   Display a reasonable working knowledge of cell, two and three dimensional animation techniques
9.   Display the use of these techniques within their own areas of study and interests
10. Work safely in studios and workshop with knowledge and practical understanding of health and safety           issues

Skills for Life and Work (General Skills)
11. Complete the work within a given time frame
12. Contribute to group activities, seminars and etc

Tuesday, 17 December 2013

Animation : Film Review (Monster Inc)

Film Review

 
An animated movie where monster lives in a city who depends on children's scream to generate electricity. One day, while the top scarer of the company Sully (James. P Sullivan) was on the way to their working place to help his best friend also assistant Mike ( Mike Wazowski ) to hand in his paperworks, his whole world change because of Randal ( Randal Boggs) happens to want to change the record and overcome Sully as top scarer. An innocent child given the name Boo had entered Montropolis and Sully and Mike had to return her to her door before anyone else finds out as they monsters are very scared of human due to they are scared the childrens can contaminate them. 


James P. Sullivan also known as Sully, is the top scarer of Monster Incorporated company run by Henry J. Waternoose. Sully's life changes a lot after meeting Boo the human child which got into monstropolis. Together they had gone through much laughter and also fun, in result Sully had to save Boo from the evil Randal and Mr. Waternoose which wants to terminate her by killing her. After safely rescued Boo and returned her to her home, Sully then discovered that they could also use the children's laughter to replace scream and then in the end runs the Monster Incorporated company. 


Mike Wazowski also known as Mike, is the assistant and best friend of Sully. Very talkative and has a girlfriend which also works in Monster Incorporated and due to his careless personality, Sully had to help him complete his paperwork and there is where their wonderful journey of saving a human child begins. Mike had help Sully in many ways and at last they had safely returned Boo to her home. 

Animation : Film review (Attack on Titans)

Film review 


Attack on Titans

Attack on Titans is a series of anime with the story of humanity living in the inside of big giant stone walls while outside of the walls are all surrounded by Titans whom devours human without any reason. Eren Jeager, Mikasa Ackerman and Armin Arlert are three normal young kids who lives in the Wall Maria, the outermost of the three walls Maria (normal, poor citizens), wall Rose ( Rich citizens) and also wall Shina ( Royalties). The lives of these three young kids change completely after their wall was being intrude by the Titans from the outside and also results of Eren's mother's death, they had joined the Survey Corps ( an elite group of soldiers to fight Titans outside the walls )  vowing for revenge and also to reclaim their humanity rights back from the Titans. 


Eren Jeager, the main character which is always curious of what's going on outside of the wall (Wall Maria) the wall that he has grew up inside has two best friends Mikasa Ackerman, also his adopted sister and Armin Arlert. After seeing his own mother being eaten up by a Titan with his own eyes, vows to take revenge and joined the Survey Corps. From there, he will have lots of difficult obstacles waiting for him and also day by day he will meet lots of good friends whom will help him accomplish his mission and while accomplishing, he would also lose them in the battle. Eren Jeager has a special ability that is he too can turn into a Titan by biting his own flesh, his father had injected some chemical to him when he was young and before his father disappear. His father is a well-known doctor in his village whioh holds the secret to helping humanity claims back their wall from the Titans.  




Mikasa Ackerman, adopted by the Jeager familt since her parents died. She's the last Asian left in humanity. Also, to thank the Jeager family for taking care of her, she had vowed to repay them by looking after Eren whom is a stubborn head and does things without thinking young kid. Mikasa does everything well, no matter in house chores, or in battle field. Her bestfriends are Eren Jeager also her consider half brother and Armin Arlert. They three had vowed to take down every Titan living to claim back humanity. 

Monday, 16 December 2013

Animation : FINAL TASK ANIMATION

FINAL TASK ANIMATION 

For my final task animation there are a few steps and procedure for making it complete. 

Step 1: ( Task 5)

I am required to list down 30 actions and then from the 30 cut it down to 15 and in the 15 choose 8 from it and again cut down to 4 actions. From the 4 actions I have to finalise 2 actions where I would add them into my final animation. The action that I have chosen is exercising and rope jumping. 

Step 2 : ( Test Video )

After choosing the actions, I have asked the help of two of my classmates ( Gurmesh and Farhan) to help me make a test video for the final animation. 

Step 3 : ( Sketching Animation )

After testing the videos, I had started my sketching with the real video and character design that I had selected ( Task 3 ) to complete my final animation task.

Step 4 : ( Complete Video of Final Animation )

This is the final outcome of my final task animation video.