Thursday, 4 February 2016

ANIMATION 3 PART 1

Learning Outcome(s) covered: 

  • Knowledge
- Initiate and construct a self-proposed project (independent research topic).
- Demonstrate a thorough understanding of appropriate processes in relation to their projects.
  • Thinking skills
- Critically evaluate their projects and reference cultural and historical influences relevant to their subject.
- Display cogent research methodologies that underpin their ideas.
- Subject based practical skills.
- Present a coherent body of work that indicates a creative synthesis of ideas and practice.
- Show economy in their practice and display a comprehensive awareness of all health and safety issues.
  • Skills for life and work (general skills)
- Present their work both orally and practically.
- Collaborate fully and effectively with others.
- Construct and implement a realistic timetable of research. 

Programme Learning Outcome(s) and Programme Objective(s) covered:

- To enable you to develop an independent project and line of enquiry.
- To show the application of knowledge acquired through learning.
- To indicate knowledge of the historical and cultural influences that underpins your practice/subject.
- To facilitate a coherent body of work for final presentation.
- To help you establish an efficient and effective time-management regime within a studio/workshop context.

THESIS

Learning Outcomes:

- Recognise research as a cumulating and complex learning experience and become adept at prioritising knowledge and analytical arguments that are most relevant to their concerns.
- Show sophisticated understanding of a range of historical and theoretical frameworks that relate to contemporary art practice and distinguish between various forms of interpretation and their competing claims and methodological bases. 
- Exploit the complex inter-relationship and potential for cross fertilisation between studio practice and historical, theoretical and contextual studies. 

  • The thesis shall demonstrate:
- The development and implementation of appropriate strategies and independent research. 
- Analytical and interpretative judgement in theoretical and visual analysis, a clear methodology, an ability to argue from example to interpretation and to develop and structure and argument, and the development of a personal voice.
- Coherence, organisation, clarity and fluency of written expression in conjunction with appropriate use of illustrations and academic presentation. 

Programme Learning Outcome(s) and Programme Objective(s) covered:

- The development and implementation of appropriate research strategies and independent research. 
- Critical and interpretative judgement in theoretical and visual analysis, a clear methodology, an informed and critical ability to argue from example to interpretation, an ability to develop and structure and argument and the development of a personal voice.
- Coherence, organisation, clarity of expression, and appropriate academic presentation.



Monday, 1 June 2015

DIGITAL VIDEO PRODUCTION - LEARNING OUTCOMES

Learning Outcomes.

- Demonstrate knowledge of the context of digital film making techniques and history. 
- Experiment in the processes of capturing and editing digital video. 
- Employ a detailed plan and techniques to effectively aid the construction of  digital video. 
- Compile an online journal which critically evaluates and reflects the practice.
- Present a body of writing which demonstrates a clear and concise understanding of key concept. 

WRITING FOR DESIGNERS - LEARNING OUTCOMES

Learning Outcomes. 


- Demonstrate key writing skills in story telling. 
- Undertake mind-mapping exercises to formulate ideas. 
- Work effectively and constructively in groups to discuss,debate and share ideas. 
- Compile an online journal which critically evaluates and reflects the practice. 


- Present a body of writing which demonstrates a clear and concise understanding of key concepts. 

Friday, 24 April 2015

ANIMATION 2 PART 2 - Task 5 - Production & Post Production

Task 5 - Production & Post Production



Process Using Adobe After Effects



Process using Adobe Premier


Final Animation without sound.


Final Animation with sound.

Sunday, 12 April 2015

ANIMATION 2 PART 2 - Film review

Film review 


Gary Unwin, also known as Eggsy whom father was working with a undercover secret service agent called "The Kingsman" died while on a mission and left his mother and him. Eggsy grew up with his mother and stepfather a head of gangster in his neighborhood whom did not like him and he too does not like his stepfather very much. However Harry Hart, Eggsy father's superior had one day visited him and saw potential in him that would make him a secret agent like his father and then recruited him to be a trainee to undergo training to be a great Kingsman. Meanwhile Richmond Valentine, a villain which is planning on a worldwide killing spree of eliminating human species which aren't from the rich and well-known people in the hierarchy of humans had also killed Harry Hart while Eggsy had watched it live and swear to revenge for Harry. With the help of Roxy and Merlin, agents of Kingsman Eggsy had manage to kill Valentine and stop the worldwide killing spree which Valentine had planned.  

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Hiro Hamada, a genius kid which graduated high school at the a young age and is completely immersed into robot fighting and won his match with his own robotic inventions. One day, his brother Tadashi Hamada brought him along to his college San Fransokyo Institute of Technology and introduced Hiro to his collegemates Gogo, Wasabi, Honey Lemon and Fred. Tadashi then introduced his own invention Baymax, a personal robot medical assistant. Hiro saw the inventions his brother and his collegemate had done and had got interest in getting in to the college to study and his Tadashi had told him that he can enter if he wins the talent show coming up. Hiro then came up with a idea of using microbots, magnetic robots which can built and create anything a person can think of using their brains. But, a fire started after the show and Tadashi died in the fire while trying to save their Professor Callaghan. During Hiro's most sad and miserable time, Baymax appears and being he is a healthcare companion wanted to cure Hiro's broken heart, and using Hiro's last piece of microbot Hiro and Baymax have encountered a mask villain which had cloned the microbots and planning something big. Hiro and Baymax then with the help of his brother's collegemates, created a group with his genious brain and high technologies suit and armour. With Baymax and his brother's collegemates help, Hiro then ended up the man behind the mask is actually Professor Callaghan and he is trying to take revenge on Krei for he had lost his daughter in one of Krei's failed mission by sending his daughter into a portal and never came back. After fighting with Callaghan, Baymax had sensed a living live through the portal Hiro and Baymax went to save her and while saving Abigail, Baymax had suffered malfunction and had to sacrifice himself to save Hiro and Abigail. At last, Abigail was saved and Callaghan was arrested. Hiro had gone back to living his life as he knows Baymax and his brother Tadashi would not want to see him miserable and do nothing but what surprise him was, Baymax had taken out his microchip into the rocket hand that pushes Hiro and Abigail out and Hiro had built another Baymax and inserted the chip to make Baymax alive again. 

ANIMATION 2 PART 2 - Task 4 Experiment



Experiment

Before starting the animation, I had done an experiment using my finger and capture the movements of the finger as I plan to use digital rotoscoping. After capturing the video, I then change the video into frames and below is the process: