Monday, 9 December 2013

Study Skills : Self Appraisal

Self Appraisal.

For this semester I have 3 subjects given and it is Graphic Design 1, Animation 1 and also Study Skills. Animation is my Major subject. Through Graphic Design, I have got to know more and understand more about the module as our task at the beginning requires us to write about what is graphic design and the types of graphic design. Then later on, I have gain another knowledge and that is to create an infograph and also using installation art to send messages to my audience. While in Animation class I have learned more by learning about the 12 principles of animation instead of just the normal basic principles and elements of designs. Also, I have learned about the basics in animation such as rotoscoping, stop motion and many more. During my Study Skills class I have been guided on how to write a more proper proposal and also the points of doing a research as well as ideas brainstorming in a fun and easy way.

In this semester, the most significant achievement that I have done is that I’ve done my animation task earlier than expected. Under my lecturer’s guidance and lectures, I’ve been able to complete 5 tasks in 6 weeks’ time rather than the scheduled 10 weeks. The feeling of achieving such big achievement is really indescribably satisfied. This achievement is good as it motivates me to complete my other tasks quickly as well. The passion of doing things must be continued and not distracted by anyone or anything. One must decide and be determined in doing and completing something for this achievement to be completed or else, the outcome would not be very satisfying and might turn out worst.

There are some challenges which I’m facing throughout this semester too as I have been assigned in a group for our installation project. In the group we had members from different country and background and so, the different language that we speak has become our main problems as we can’t really communicate and understand each other well. Other than the language we speak, the ideas from different individuals had also become our problem as different people have different point of view and ideas. Another challenge that I had during this semester is my health condition had not been very good. I have been sick for almost a week and couldn’t attend classes and meet up with my group members and lecturer for progress. But we had solve our problems by trying to understand each other’s thinking and then works out everything by brainstorming together for the best solution.

Teamwork is greatly needed in a group as no teamwork equals to no work at all. My group members had been cooperating very well together although we may have some challenges and difficulties, but we had managed to work together and overcome the problems and with these experience I’m well assured that I will continue these attitude of working together to remind and make me a better group member in the coming semester.

Graphic Design : FINAL TASK (INSTALLATION PROCESS)

FINAL TASK (INSTALLATION PROCESS)













Graphic Design : FINAL TASK ( BUSSINESS CARD DESIGN)

FINAL TASK ( BUSSINESS CARD DESIGN) 

Reference :

Design 1


Design 2


Design 3


Design 4

Design Sketches  :

Design 1


Design 2


Design 3


Design 4. (Selected)


Final Outcome :

Front.


Back.

Animation : Rotoscoping Animation

TASK 5

Rotoscoping Animation 


Study the actions and movements


Sketches of the actions and movements

Video recording of the actions and movements selected. 



Test Video 1


Test Video 2


Test Video 3

Animation : Cell Animation

TASK 4 

Cell Animation. 



Bouncing Ball.


Tail.


Bouncing Ball with Tail.


Poncho

Process of taking photos of the frames.














Animation : Character Design

TASK 3 

Character Design.

 

Design 1


Design 2 (Selected)


Design 3 (Selected)


Design 4

For this Character Design Task we're required to combine both characters and DESIGN a character of our own.


My Character Design 1


My Character Design 2 (Selected)


My Character Design 3 (Selected)


My Character Design 4  

Animation : 12 Principles of Animation.

TASK 2


12 principles of animation.

1. Exaggeration.
 - An action which is more extreme that normal human cant do in real life. Purposes is to give a more powerful and strong feeling to the character. Example, the character is shocked and its eyes are about to drop out and mouth dropped all the way down to the floor. 

2. Squash and Stretch. 
 -  Most important principle in animation as its purpose is to give weight and flexibility to the character to give a more lively feel. For example, the ball is thrown down and its squashed when hit the bottom of the surface and then stretched when coming up from the surface.

3. Arc.
 - Gives a natural feel to the character. Arc makes movements flows more smoothly. Commonly the parts of the character which requires arc is the head, hand, legs and eyes as they would turn. 

4. Anticipation.
- An action to prepare the audience for a major action. Example, the character does not just eat a cake just like that but requires a little bit of slow movement for audience to anticipate then go for the cake. 

5. Slow in slow out. 
 - To soften the action making it more life-like. More drawing makes the movements slower while fewer drawings makes the movements faster. The example is when a tails moves slow in and slow out is applied for it to move more lively. 

6. Follow Through and Overlapping
 - Follow through is the catching up parts when the character stops. Normally is the arms, hair, coat tails or long tail. Overlapping is the action when the character is running and then changes direction all of a sudden and then the cape does not follows at first but catches up just a few frames later. 

7. Staging.
 -  The background of an animation. As the background plays an important role because it can help present the story more clearly. Without a proper stage, the story cant be presented clear as the audience would be confused and the message or story cannot be present clearly.

8. Straight ahead.
 - Its started as the first frame is drawn till the end but in fresh and spontaneous way. Usually is applied to fast and wild actions. 

9. Pose to pose.
 - A more planned out drawing in the scene and size, volumes and proportions is carefully taken into account as the frames are continuosly drawn to give a smooth animation.

10. Secondary action.
 -  An action adding to the main action. For example, while dancing, the hair and dress is bouncing up and down. Another example is while walking, the hands are slightly swaying along. 

11. Solid Drawing. 
 - The basic form. weight, solid volume and illusion of three dimension applied to the character to make it look lively.

12. Timing. 
 - More frames makes the animation slower while less frames makes the animation faster. Timing is very important as if an animation is badly timed, the outcome of the whole animation may be destroyed, the whole story too might changed and presents the wrong idea to the audience.